nvidia change shader cache location

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Below are the steps to delete DirectX shader cache from a Windows 10 computer. Also, you can end up with old DirectX Shader cache files from programs and games that you no longer use or have installed and no longer need. Open the start menu and search 'regedit'. RX 6600 Shader units half of what they are ment to be. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[468,60],'raiseyourskillz_com-medrectangle-3','ezslot_8',863,'0','0'])};__ez_fad_position('div-gpt-ad-raiseyourskillz_com-medrectangle-3-0');Lets go! You can hear the music though. For a better experience, please enable JavaScript in your browser before proceeding. Now select DirectX Shader Cache from the list then click OK and Delete Files Near field and far field in lumen correspond with different sections of the TLAS for objects close to the camera, and objects far away from the camera respectively. If you have a not-so-powerful PC but still like to play games, and your shader cache folder has grown a lot, you can delete it to make room. For more information, please see our . These take up valuable disk space, so doing a reset shader cache in the Windows Disk Cleanup tool, will help to free up system space as it will remove the old cache files for you. Funny, I never had that folder. This could happen when you clean-install a new driver and some games have to rebuild the cache, TW3 will stutter badly with a fresh driver install for a good while and probably some others games too. If all programs are pre-built, the driver may avoid consuming additional time and resources by not loading the compiler libraries at all. The relevant sections of the shader are provided below: This is one example of the availability of SER creating a higher-level implication on the rendering architecture, rather than just replacing TraceRay with the respective NVAPI equivalent. This improves efficiency of complex ray tracing calculations and will provide greater gains in scenes that take full advantage of what ray tracing has to offer. Before I installed this latest version of Nvidia drivers I routinely cleared this NV_Cache folder; however, it never was located in AppData\Local directory for me, it was always located in C:\ProgramData\NVIDIA Corporation\NV_Cache. The implementation described above resulted in a 20-30% speed increase in Lumen reflections on the GPU, measured when profiling a typical workload in UE5 City Sample. How To Fix. Hi, I have my game installed on an NVME, while my shader cache is being generated on another driver, we used to have an option to change that but I think it was removed, I'm having huge loading screens where the performance graph fills the shader bar, so how can I change my cache to the same drive now? All 3 games run in Dx11, every time I start them, CPU usage burst into 100 percent for at least 5minutes, at the same time the game builds shader cache in NV Cache folder. Yes, it is completely safe to delete DirectX Shader Cache; however, it is not recommended unless you need to do so. Open the Windows 10 start menu and search disk cleanup > Open Disk Cleanup, 2. 1280x720. So, in short, does this basically mean that 99.9% of posts online describing how to manually clear the cache obsolete because they reference directories that are no longer used? In some cases, the changes required to do this, independent of initial system complexity, are trivial. I just noticed i have this option and it seems new to me called : Shader Cache Sizeit has multiple options. Program binaries can be compiled and linked by an application calling the OpenGL ES API directly at runtime or prebuilt with the, Application Management of Binary Programs, Applications can control binary program management directly. You must log in or register to reply here. A key aspect is that the optimization is only applied selectively. It will, however, reset the shaders, requiring the computer to load them again the next time you play the same title, compromising the overall gaming experience and making it not only lag but also irritating. SER also improves Lumen performance when hardware ray tracing is enabled. So its easier for you next time to clear your Nvidia driver cache. . However, the reality is quite different, as most game-stuttering is caused by a lack of populated Shader Cache rather than a lack of hardware ability. Question about "Shader Cache Size" in NVIDIA 3D Settings ? Save and apply changes. Deleting and then restarting the shader cache is something you will want to do as it will delete COD MW2 old shader cache files and create new ones.If you are having MW2 crashing issues on PC then check out our guide here: https://computersluggish.com/guides/cod-modern-warfare-2-crashing-pc/Follow us:Facebook - @computersluggishTwitter - @computerslugInstagram - @computersluggishtutorialsCS Plus YouTube: https://www.youtube.com/computersluggishplus#mw2#codmodernwarfare2 #mw2shadercache#modernwarfare2 if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'raiseyourskillz_com-large-mobile-banner-1','ezslot_14',878,'0','0'])};__ez_fad_position('div-gpt-ad-raiseyourskillz_com-large-mobile-banner-1-0');In other words, if you have the hardware to support it, it is a good idea to select the unlimited option because the Shader Cache has unlimited storage space available and can quickly make use of the shaders from the Shader Cache, which is similar to a library where these shaders are stored. Small thing but you should move PoE shader cache outside of C:/Users (disk C:/ is fine). Andreas "Masakari" Mamerow (Former Pro Gamer), Mouse Sensitivity Converter (70+ FPS Games), Call of Duty (+Warzone) Mouse Sensitivity Converter, CoD Warzone 2 Mouse Sensitivity Converter, Gaming Verifier Hardware & In-Game Settings. So leave the shader cache enabled and give it as much memory as your system can handle without problemsanother setting checked off. The next time you are in the same loading screen, the driver can skip some of the work and use the cache. First, we are going to want to clear the NVIDIA DXCache and NVIDIA GLCache: 1. It could also help fix any stuttering or latency issues that you are having in games on your PC. If youve always wanted to know if an FPS cap makes sense for your system, this article will certainly help you. Once you have finished removing the DirectX Shader Cache go ahead and try playing the game or launch the program you were having issues with, and hopefully it would have sorted the graphical issues for you. On the global settings tab, scroll till you see Shader Cache turn it on if it is off. Now you have removed the files from the DXCache and GLCache in the Nvidia folder, we can remove the cache files in the NV_Cache folder: 2. I did my test a little differently. The DirectX shader cache can cause many problems so if you have been having a few graphical issues with some games, programs, apps, or even your web browser, then clearing the DirectX Cache might be the answer to resolving the problems. age and treachery will triumph over youth and skill! It seems to me a much much cleaner and more elegant solution would be to move the nVidia shader cache to a more sensible location -- it's not really a temp thing anyway (the files themselves may be volatile, but the shader cache as a whole is not.) Click Perform Reset and then OK to delete the Shader Cache. Three different examples are explored in more detail below. Open the Windows 10 start menu and search " disk cleanup " > Open Disk Cleanup 2. This is due to having a 'dirty' disk with bits of lost or unaccounted-for files and such. Now select DirectX Shader Cache from the list then click OK and Delete Files. It needs to be compiled whenever a gamer performs an action, and the Shader for that is not found in the Shader Cache. The root signature creation in your application will likely look quite different. Users/players should then consume the cache by enabling r.UseShaderCaching and r.UseShaderPredraw. If you are using Windows 11 then the methods are the same and you can still clear the DirectX shader cache within Windows 11. To access the feature set and optimizations provided by SER, you will need the following: First, initialize / deinitialize NVAPI using the following call: Next, verify that the SER API is supported, using the following call: Before ray tracing state object creation, set up a fake UAV slot and register it: If you need a thread-local variant, use the related function: NvAPI_D3D12_SetNvShaderExtnSlotSpaceLocalThread. Videocards - NVIDIA GeForce Drivers Section, https://forums.guru3d.com/threads/icrease-the-size-of-nvidia-cache.431234/page-4, (You must log in or sign up to reply here. Is It Possible to Clear The Shader Cache Manually? The Shader Execution Reordering API gives developers a powerful tool to mitigate these penalties, with relatively little effort required to get started. During gameplay, the dynamics keep changing all the time. What the cache does is, instead of having to compile the shader, the driver can skip this step the next time and use what's saved in the cache. It is only after the Shader Cache has been filled that players can enjoy the whole experience offered by the title. Laura is a technical writer and blogger who loves all the latest tech, playing video games and fixing issues with PCs. Read more. NVIDIA Control Panel > Manage 3D Settings Added Shader Cache Size control to set the maximum amount of disk space to use for storing shader compiles. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'raiseyourskillz_com-leader-3','ezslot_18',880,'0','0'])};__ez_fad_position('div-gpt-ad-raiseyourskillz_com-leader-3-0');It is possible to delete the shader cache manually. How to change Nvidia's shaders cache size to reduce stuttering . After the PC boots, open the Run dialog box or File Explorer. Go to Steam, click on " Steam " at the top left of the screen, then " Settings " and select the line " In a game ". All rights reserved. Furthermore, the cache files become invalid every time a new driver is installed. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. A change increasing the default size of the shader disk cache will be made available in the next driver release series (after 455). I've googled around and the closest thing I've ever found was someone talking about moving the . So after playing STBF2 for 30 minutes, the size of the folder becomes 300mb. This makes such gamers unhappy regarding their system, which is incapable of meeting the games requirements despite having strong hardware. Now find the NVIDIA Corporation folder 3. In shader code, define the fake UAV slot and register again, using the same values: Now the SER API may be used in ray generation shaders: 1) ensure that templates are enabled in DXC by specifying the command line argument -HV 2021. In other cases, it has added substantial complexity. The NVIDIA cache files will be recreated when needed, but just like making other changes in Windows, its always a good idea to make a backup of any important documents on your PC. Yup, I did that, the folder sure won't delete itself but after exceeding the limit it also stops building shaders. This example is the tip of the iceberg when it comes to the potential of the path tracer code. This tutorial shows you how to clear the shader cache of your video card - GPU Clearing the gpu cache will help remove and clean-up all old , unnecessary files , free up diskspace and speed. Some of our partners may process your data as a part of their legitimate business interest without asking for consent. Sorry I didn't record a video. The main advantage offered by the shader cache is that it is handled automatically, without any application intervention. GPU memory limitations. I checked with our dev team. Then I switch to STBF2, it generates 300mb, as soon as the NV Cache folder becomes 600mb, it purges itself. Nvidia GeForce Game Ready Driver 531.18 2/28/2023. The first time does not translate to once as it takes a few times to write a cache, after that it just reads frequently used data and relieves your disk of that duty. However, the logical changes amounted to adding two reorder calls with a single Boolean expression for whether a trace had hit or missed. All trademarks are property of their respective owners in the US and other countries. Thank you for your feedback. Yes, leave it on driver default, this is a new feature as of driver version 496.13 and it won't necessarily improve your FPS, it's meant to prevent stuttering. In the gaming scene, there are always two types of gamers. The increase in observed shader disk cache usage is intended, as additional shader information is being stored to improve application runtime performance. The Shader Cache works best if your operating system is installed on a high-speed SSD, as fetching data from this type of disc is quicker, which leads to shorter loading times. Click 3D Settings > Manage 3D settings on the left pane. I repeated this a few times on each setting. Shader compilation is the process of taking that representation and sending it to the host GPU driver to get compiled and then executed on the user's GPU. Use The cache should be populated by enabling r.UseShaderCaching and r.UseShaderDrawLog on a development machine. For further technical details on these passes, see Lumen Technical Details. This is the reason for the separate re-tracing path with hit lighting. The recommended path is using templates if the codebase can support it. Read the Shader Execution Reordering whitepaper, Access the NVIDIA RTX Branch of Unreal Engine, Ask a questionon the NVIDIA Developer Forum, Latest NVIDIA OptiX Renders Ray Tracing Faster Than Ever Before, OptiX: A New Look for GPU Ray Tracing in Film and Design, Introduction to Real-Time Ray Tracing with Vulkan, Top Video Streaming and Conferencing Sessions at NVIDIA GTC 2023, Top Cybersecurity Sessions at NVIDIA GTC 2023, Top Conversational AI Sessions at NVIDIA GTC 2023, Top AI Video Analytics Sessions at NVIDIA GTC 2023, Top Data Science Sessions at NVIDIA GTC 2023, HLSL extension headers, which can be found in the latest, Link against nvapi64.lib, included in the packages containing the headers above. Using as much of it as possible is thus a great idea. I went from constant crashes and memory errors and VRAM issues on 2 different rtx 20 series 8GB Nvidia cards, to running the game at or near 60fps on high and ultra settings. SER is a performance optimization that unlocks the potential for better ray and memory coherency in ray tracing shaders, and thus increased shading efficiency. Find this path in the registry: Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\ {4d36e968-e325-11ce-bfc1-08002be10318}\0001\UMD With the UMD folder highlighted, look for "ShaderCache". Are you sure it's there? For instance, the most critical shader programs which must be available as soon as possible after startup could be manually saved, while less frequently used shaders rely on the cache. Deleting the DirectX Shader Cache wont delete anything that can make the PC or the game unloadable or unusable. The optimizations discussed above represent only the initial stages of introducing the possibilities provided by SER to a large codebase, such as Unreal Engine 5. Eh all these changes to me are unnecessary if a patch is around the corner. Where the seizure warning screen would be seen, before the shader status bar runs, it was showing a black screen. Spectrum couldn't load, please try again later. . It created a folder called SCache on my E drive (my Game drive) and I then copied the contents that were in %localappdata%\NVIDIA to E:\Scache and the files populated like they were in %localappdata%\NVIDIA. Keeping the Shader Cache enabled in heavy-duty games reduces loading time, particularly for highly graphically oriented titles and hardware intensive. Shading divergence is a long-standing problem in ray tracing. To fix this, the Dolphin team came up with the concept of a Shader Cache, where, as long as your GPU and drivers didn't change, the compiled shader could be cached and loaded from disk. First of all, English is not my native language, so please probably associate what I am saying. + few games in lutris didn't notice any problems on amd. You do not need to allocate and / or bind a resource for this. As a result, the first time the game is played, the result is not buttery smooth, but after a title has loaded its Shaders in the Shader Cache and is then replayed, the result is significantly better. When the proprietary NVIDIA shader cache support in the driver is enabled, the OpenGL ES 3.0 driver maintains a shader cache file for each program. Although the cache eliminates the need to recompile shaders, there is search and maintenance overhead. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Far field tracing (optional) extract material ID. So does anyone have any info? When playing a game certain actions/scenes require your system to compile shaders to display that specific event, these however can cause stutters in your game since they require shaders to be compiled to display those scenes properly. It has a high degree of complexity, and a thorough discussion of it is well beyond the scope of this blog post. Another option is to open the NVIDIA Control Panel , then the " Manage 3D Settings " tab and select the " Shader Cache Size " line, then change it to " Unlimited ". Open the NV_Cache folder and Delete all the files in here NVIDIA shader cache location Just to summarize below is a list of the NVIDIA shader cache locations in Windows 10 and Windows 11. I've had an issue with first run after yesterday's video driver update. Can Clearing DirectX Cache Files Cause Problems? Clearing the cache files can also help with many problems that you may be having when trying to stream, record or edit using the nvenc encoder in programs such as OBS Studio, Bandicam, or Davinci Resolve, etc. Near and far field both use a simplified (fast) tracing path, while hit lighting has full material support. Is there a different system for the shader cache now? We have read your feedback and are taking this into considering for future improvements to the shader cache implementation. Below are the steps to clear your NVIDIA cache on a Windows 10 or Windows 11 computer. To clear the NVIDIA graphics Shader Cache in Windows, follow these steps: Open the NVIDIA control panel. There are a number of console commands that can be used to enable or disable FShaderCache functionality. Fps drops+Shader bar spikes. Open the NV_Cache folder and Delete all the files in here. Moving forward we will continue to optimize our shader disk cache usage for performance as well as size. Disable the Steam Overlay. For me as of now using the current (511.79) drivers I find the shader caches for DirectX and OpenGL to be located here: C:\Users\ [USERNAME]\AppData\Local\NVIDIA with two respective folders, DXCache and GLCache, they never were or at least I never knew of the existence of them there when I was running 4XX.XX drivers. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'raiseyourskillz_com-leader-2','ezslot_17',885,'0','0'])};__ez_fad_position('div-gpt-ad-raiseyourskillz_com-leader-2-0');In most cases, you can just say that you shouldnt change anything in the shader cache setting, and you wont have any problems. For the following games we have also published a separate post in the context of Shader Cache: If you have a question about the post or pro gaming in general, write us: contact@raiseyourskillz.com, Has been playing competitive ego-shooter video games at the highest level for over 20 years and shares his knowledge with you. Where I can clean this cache? I belong to the latter. Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by MonicaWeiss010, Aug 14, 2020. 1. I have around 10gb of shader cache just in steam. Go to Manage 3D Settings. SER helps to alleviate two types of divergence: execution divergence and data divergence. One way to mitigate this problem is to reduce the divergence affecting the GPU when executing shader code. If you're writing anything to the drive, and you haven't cleanly restarted the computer at some point (power failure, BSOD crash, hardware failure), you could be incurring extra latency with every write. Read more, Has built up two well-known Esport organizations in the last 20 years and likes to support talented players. . This is not unusual, and we are already accustomed to seeing such behavior in almost all titles. Open up File Explorer > Type %localappdata% into the address bar and press enter, 3. The reason is that while the Shader Cache takes some memory, its benefits to gamers are immense. Assign the, The shader cache is disabled by default on QNX as the root file system is read only. Where it's located? The Riva TNT2 was a graphics card by NVIDIA, launched on October 12th, 1999. Apparently the stock shader cache for a lot of Nvidia cards is only set at 256MB, and this game uses a very heavy shader cache so setting the shader cache to 10GB in the Nvidia control panel made my game stable with no crashes till I turned it off after 5+ hours of play. To render reflections, the Lumen HWRT hit lighting path uses multiple passes: In addition, the following important details about how Lumen works help explain the differences in approach between SER and non-SER. BFV generates over 400mb files in NC Cache. Just to summarize below is a list of the NVIDIA shader cache locations in Windows 10 and Windows 11. If the cache is enabled, these too will only be generated once, rather than every time the application is run. In this guide, we will be taking a look at how to clear the NVIDIA cache on your PC or laptop. For optimal performance, we chose to run the garbage collection when a game is launched (you do not want it running in the background all the time). In his own time, he enjoys gaming, movies, and exercise. The cache persists between application runs, so that with a thorough initial test run, compilation need only occur the first time a new driver is installed. If the game engine does offer caching, NVIDIA may possibly assist, or negatively impact the frame rates/frame times. Image Source If you are having problems with the graphics in MW2 looking weird, textures messing up or you have changed some graphics settings, or MW2 keeps crashing or giving you dev errors then you can clear and reinstall the shader cache to help fix these issues. With the. Continue with Recommended Cookies, Is everything too dark? if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'raiseyourskillz_com-leader-4','ezslot_19',883,'0','0'])};__ez_fad_position('div-gpt-ad-raiseyourskillz_com-leader-4-0');In this way, you dont need to load them every time and just use the preloaded ones from the cache. With SER, NvRTX developers will see additional frame rate optimization on 40 series cards with up to 40% increased speeds in ray tracing operations and zero impact on quality or content authoring. Reset Shader Cache - Shader Cache allows for faster loading times in games and reduced CPU usage by compiling and storing frequently used game shaders, rather than regenerating them each time they are needed.Reset Shader Cache allows for deletion of all stored Shader Cache files. Goals The main goal of Project Hades was to redesign the decompiler and shader generation code with a focus on simplicity and accuracy. No, clearing the directX cache files is safe and will not cause problems with your games or apps. The choice of completing disabling the Shader Cache is also available. Since Riva TNT2 does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. If delete "%UserProfile%\AppData\Local\ATI\" folder and, enter the registry that ShaderCache_DEF (type REG_SZ and set 2) (If there is ShaderCache registry, it should be deleted) and, restart the system, shader cache feature will be turned on for all DX11 games. 1366x768. Turning on the shader cache does not mean an automatic load; it builds the cache the first time you run the game. With SER enabled, the passes can be combined because separate compaction and sorting phases are no longer necessary. since the Driver Version 22.3.1, there is a new Cache Folder under C:\Users\******\AppData\Local\AMD\ that is called DxcCache. Deleting the DirectX cache can fix issues with games, software, and apps in Windows 10. Both near field and far field are contained in the same TLAS. In the absence of the Shader Cache, the game will not be able to run smoothly and will not achieve constant frames per second, which affects the gameplay and leads to a highly nagging experience for players. It also enables the decoupling of ray intersection and shading. Unreal Engine developers can take advantage of SER within the NVIDIA branch of Unreal Engine (NvRTX). The shader cache and the functions to read and load binaries are not mutually exclusive. Removing the extra overhead of storing, compacting, and relaunching work is often worth a 20% savings. If you have been having graphical issues with a game or program within Windows, and you have an NVIDIA graphics card, then clearing its shader cache could help fix the problem that you are having. Terms of Use, Privacy Notice and Cookies Notice. 1. RaiseYourSkillz.com is compensated for referring traffic and business to these companies. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If there is not an option in the settings of that App or game to redirect that Shader Cache location, then you cannot change its location, because that is where that App or game will look for that data . And depending on how long that has been will depend on the size of your NVIDIA cache. This process can take place either locally or through a remote Shader compiler. Showing 1 - 3 of 3 comments Coyote Feb 8 @ 10:58am How to clear NVIDIA shader cache & cache files in Windows, Delete NVIDIA Cache To Fix Game Stutter & Performance Issues, Fix Sons Of The Forest Keeps Crashing On PC, Hogwarts Legacy Keeps Crashing On PC? Hi the shader cache location seems to have changed in the latest drivers and I can't find it, I use it for a few games copying the shader cache files and then putting them back in when I next want to launch the games making them stutter less. VIDEO CARD: Nvidia GeForce GTX 460, ATI Radeon HD 4850, or Intel HD Graphics 4400 PIXEL SHADER: 4.0 VERTEX SHADER: 4.0 FREE DISK SPACE: 30 GB DEDICATED VIDEO RAM: 768 MB Table of Contents Update Your Windows New Updates rolled out by Microsoft always Add better support for hardware. I'm using a SN750 NVME. Or is this just on my system because my current install is bugged. For me as of now using the current (511.79) drivers I find the shader caches for DirectX and OpenGL to be located here: C:\Users\[USERNAME]\AppData\Local\NVIDIA with two respective folders, DXCache and GLCache, they never were or at least I never knew of the existence of them there when I was running 4XX.XX drivers. Modify the shader cache in the nvidia graphics card options,. MSI GV72 - 17.3", i7-8750H (Hex Core), 32GB DDR4, 4GB GeForce GTX 1050 Ti, 256GB NVMe M2, 2TB HDD . Under the Global Settings section, scroll down and turn off Shader Cache. You may find our other Windows posts useful here. Today we will talk about the Shader Cache setting in the NVIDIA Control Panel. First, I will tell you the answer first. This new cache size feature simply just allows you to control the amount you save. Yes, its perfectly fine to remove the cache files within the NVIDIA DXCache folder, NVIDIA GLCache folder, and NV_Cache folder these files are created by your NVIDIA graphics card. NVIDIA recently introduced a new feature available in the next generation of GPUs called Shader Execution Reordering (SER). Shader cache is simply the method of saving these compiled shaders onto your drive so the next time they're called again (i.e loading the same map or using a heavily animated attack move again) they are called straight from the drive instead of having to be recompiled in real-time, makes it easier on your system to render the next scenes. We look forward to seeing SER realize more of its potential as its use evolves. If you want to clear the DirectX shader cache, then this is very easy to do in Windows 10. From what I have noticed with the current Nvidia drivers (511.79) the NV_Cache folder exists no longer even though shader caching is enabled in the global settings in Nvidia Control Panel. The macro version can be enabled by #defining NV_HITOBJECT_USE_MACRO_API before #including nvHLSLExtns.h. It also helps with loading times when the game is sending a lot of shaders to the drivers. We hope the above guide helped you clear your NVIDIA shader cache files and it helped resolve the issue you were having with either your graphics or nvenc, or at least free up some decent space on your PC! Of course, the correct settings dont make you a superstar, its your talent, skills, and experience that do, but the thought that my system is running optimally, and therefore it depends solely on my abilities and those of the opponent, has always given me a better feeling and more self-confidence because everything that can positively influence my performance I have done and I knew that I am therefore hard to beat. ). This is for DX12 Games. The lighting conditions, fog, and transparency are some of the different dynamics that vary from one situation to another during the gameplay. "Change Shader Cache" Size to 10GB in NVIDIA control panel. This process mitigates the requirements of loading a Shader every time it is needed and just limits down the process to just loading it from the cache. SER mitigates divergence by reordering threads, on the fly, across the GPU so that they can continue execution with increased coherence.

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